We recently conducted research looking at adults’ experience with 360 video, and asked how things like the platform used and the perspective people see a narrative from influence their engagement with VR. This write-up and dataset details one part of that research: interview and survey results related to participants’ viewing of the animated short film Henry (Oculus Story Studio).
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The following is a presentation of research findings and methodology used in the social justice theater projects at various schools in the greater Seattle area.