This report covers our internship program for the 2016-2017 academic year. We focused on better understanding the role of creative space and time in the exploration of passion areas and potential career interests.
Our applied VR study has put headsets and content into the hands of teachers and students across 40 locations, all over the world. About half of these were schools who participated in a formal research study on how VR functions in classrooms. Spanning over 1,300 students, this report goes over what the students had to say about having VR be a part of their academic experience and where they think improvements could be made.
These are the findings from our applied VR study of over 20 classrooms from 2016-2017. Our work focused on immersion in classroom settings, student content consumption and creation and perspective taking in VR.
This report includes a description of the schools involved, feedback from the students and teachers involved, the outcomes of their work with VR, and an outline of the technical challenges of implementing VR with younger audiences.
As part of our work focused on after school programming, we partnered with an elementary school in the greater Seattle area to run a Lego building club for early elementary students (kindergarten and first grade) and a Lego Robotics club for intermediate elementary students (grades 4, 5 and 6). This report covers what the students learned from the programs and directions for future research in this area.
Having students and teachers interface with working professionals is a big part of many of our programs. Automotive technology presents interesting opportunities to learn from how students and professionals interact, given the diversity of roles in the industry and sometimes unclear pathways to careers. This report covers student and teacher accounts of meeting with professionals in Long Beach.
Throughout the fall of the 2016-2017 school year, foundry10 ran robotics programs in a two schools around Seattle: The Nova Project and Seattle Girl’s School. This report covers what we learned from these programs with regards to student confidence with technology, positive risk-taking, and career interest in technology-related fields.
In Summer 2016, foundry10 collaborated with Shoreline School District to support a month-long kindergarten readiness program. This report goes back over our data on the program on how the students learned, what they enjoyed, and what types of skills they gained.