This report includes a description of the schools involved, feedback from the students and teachers involved, the outcomes of their work with VR, and an outline of the technical challenges of implementing VR with younger audiences.
As part of our work focused on after school programming, we partnered with an elementary school in the greater Seattle area to run a Lego building club for early elementary students (kindergarten and first grade) and a Lego Robotics club for intermediate elementary students (grades 4, 5 and 6). This report covers what the students learned from the programs and directions for future research in this area.
Having students and teachers interface with working professionals is a big part of many of our programs. Automotive technology presents interesting opportunities to learn from how students and professionals interact, given the diversity of roles in the industry and sometimes unclear pathways to careers. This report covers student and teacher accounts of meeting with professionals in Long Beach.
Throughout the fall of the 2016-2017 school year, foundry10 ran robotics programs in a two schools around Seattle: The Nova Project and Seattle Girl’s School. This report covers what we learned from these programs with regards to student confidence with technology, positive risk-taking, and career interest in technology-related fields.
In Summer 2016, foundry10 collaborated with Shoreline School District to support a month-long kindergarten readiness program. This report goes back over our data on the program on how the students learned, what they enjoyed, and what types of skills they gained.
This article describes a method of exploring and expanding literacy using dramatic storytelling techniques. In this program, we paired drama teaching artists with teachers to engage young students in literacy-based exercises in a unique and fun way.
Shoreline Reading Intervention 2016 at Briarcrest Elementary School. Teachers and teaching artists collaborated on bringing traditional literacy curriculum to life through dramatic storytelling for classrooms of students K-3 and ELL.
We took a look at how Dota 2 players who performed some number processing tasks in a study of ours improved in game skill over time. Check out this page for the abstract and more information.