Applied Virtual Reality in the Schools, 2018- 2019 Study

Applied Virtual Reality in the Schools, 2018- 2019 Study

Foundry10 is currently in the process of recruiting educators and schools for our 2018-2019 virtual reality study. This will be our fourth in-school study and we are excited by the new developments in our research!

Our first study, in the 2015-2016 school year focused on the implementation and management of various types of VR hardware in the classroom and included seven schools in the United States and Canada. Our findings, data and suggestions from that study can all be found on our website under Virtual Reality in both the programs and research tabs.

Last school year, 2016-2017, we gathered the final round of student data at this time. This study involved 19 schools in the U.S. and Canada and the focus was on immersion, perspective, and the general value that VR creates in an educational setting both for content consumers of VR and content creators. Data from this study is available on our site.

This most recent year, 2017-2018, we focused on both VR and technology use more generally. We examined student interest in technology, the access routes they utilize to engage with technology, their use of VR as an emerging technology, and subject-specific areas of VR integration.

This upcoming, 2018-2019 school year, we will be focusing the research on four more specific topics. The areas are: assessment of learning in VR, empathy, access and equity, and creation in VR. Each area has its own specific research questions and design with the idea being that a small cohort of schools will participate in each area. This work will primarily be done with middle and high school students.

There is also a separate elementary school study that will examine how educators can move beyond the basic uses of VR in the classroom. It will look at creation tools for the elementary level, tech integration into the curriculum and additional areas related to Google Cardboards and learning.

As always, we do not dictate the hardware selected by the teacher, but we will provide VR hardware to new schools joining the study as well as a stipend for content. Returning schools will receive an additional content stipend. Teachers select all of their own content to ensure that it is a good match for their curriculum and course objectives.

Our study design will be slightly different than the previous iterations and will vary by topic area. If a school is interested in a particular research area we can provide more details about surveys, interviews or other data collection practices. As always, all data will be available to the school and teacher. And, as in previous iterations, foundry10 will work to assist teachers as they get VR up and running and will provide curricular support/suggestions if needed.

The recruitment process will run through May. If you are interested, please contact us at, or visit our contact us page.