We look forward to every opportunity we get to talk to students, and in partnership with Kids Team UW, we were able to design levels in the video game Super Mario Maker with a group aged 7-11. Foundry10 supplied the games and systems, then sat with the students and researchers while they designed levels together.
There was so much excitement, and we learned so much from listening to the kids talk about why they made the decisions they did, how they were working with a co-designer, and what makes a level fun vs. frustrating. We looked for themes of empathy, design, and critical thinking. There were frequent periods for reflection where we got to hear more from the kids about their thoughts on the game and the levels.
For more detailed info, you can read our report on the experience here.