During the spring of 2016, foundry10 teamed up with Shoreline School District to provide a week-long math and reading program that had an integrated drama component with the goal of enhancing student skills and motivation. See the results here!
We have released our initial analysis of the student surveys that came out of our VR Pilot Program in the 2015-2016 school year. Check out the results here!
One of the biggest benefits to virtual reality in classrooms is how it impacts the accessibility of learning through accommodating various learning styles, better enabling global education, and allowing for the exploration of important subjects like social justice.
Our work with bringing VR into schools has shown us just how broad the possibilities are for this new technology. This white-paper uses the data we gathered from students and teachers to explore the breadth of opportunity for VR in classrooms.
This article includes ten points of interest that we discovered through discussions with teachers and students who are actually using VR technology in their classrooms.
As part of the VR pilot program, we examined the a number of aspects of integrating this new technology into the classroom. This paper includes some of the findings that we put drew out from our work with the students and teachers.
This paper explores the fundamental ideas behind the Student-Led Internship, the research that demonstrates the importance of programs like these and the role creative and intellectual risk plays in a more unstructured learning model.
In an article written for THE Journal, we discuss the findings of a survey we gave to professional game developers and students alike to compare their views on the role of game design in the classroom.
After running a tabletop game design course at a Seattle high school, we wanted to find out more about what students learn from game design without technology.