All of our programs, projects and experiments are designed with the goal of learning something that will be of value to kids, educators or the community at large. We run the gamut from qualitative ethnographic case studies to quantitative experimental designs. Check out our work so far!
These are the findings from our applied VR study of over 20 classrooms from 2016-2017. Our work focused on immersion in classroom settings, student content consumption and creation and perspective taking in VR.
This report includes a description of the schools involved, feedback from the students and teachers involved, the outcomes of their work with VR, and an outline of the technical challenges of implementing VR with younger audiences.
Augmented Math/Reading Intervention – Elementary Foundry10 and an elementary school in the greater Seattle area teamed up together to augment the district funded math and reading spring after school intervention program. We were interested in providing additional funding so that 5th and 6th graders could receive support in the target subject areas, with smaller class...
As part of our work focused on after school programming, we partnered with an elementary school in the greater Seattle area to run a Lego building club for early elementary students (kindergarten and first grade) and a Lego Robotics club for intermediate elementary students (grades 4, 5 and 6). This report covers what the students learned from the programs and directions for future research in this area.
Having students and teachers interface with working professionals is a big part of many of our programs. Automotive technology presents interesting opportunities to learn from how students and professionals interact, given the diversity of roles in the industry and sometimes unclear pathways to careers. This report covers student and teacher accounts of meeting with professionals in Long Beach.
Throughout the fall of the 2016-2017 school year, foundry10 ran robotics programs in a two schools around Seattle: The Nova Project and Seattle Girl’s School. This report covers what we learned from these programs with regards to student confidence with technology, positive risk-taking, and career interest in technology-related fields.
In Summer 2016, foundry10 collaborated with Shoreline School District to support a month-long kindergarten readiness program. This report goes back over our data on the program on how the students learned, what they enjoyed, and what types of skills they gained.
This article describes a method of exploring and expanding literacy using dramatic storytelling techniques. In this program, we paired drama teaching artists with teachers to engage young students in literacy-based exercises in a unique and fun way.
Shoreline Reading Intervention 2016 at Briarcrest Elementary School. Teachers and teaching artists collaborated on bringing traditional literacy curriculum to life through dramatic storytelling for classrooms of students K-3 and ELL.