Steve Isaacs and Lisa Castaneda worked together to build upon Steve’s work bringing game design and development to his middle school classrooms. After surveying and talking with the students, Lisa and Steve put their findings together in this paper.
In early 2014, we ran a study surveying middle school students enrolled in game design, our own games-focused interns, and professional game makers to find out how students and pros think about the role of game design in learning.
Since 2012, we have been studying Dota 2 and its impacts on cognition and other skills. This work has gone across a number of studies, formats and tournaments, and now we are sharing out what we have learned.
In this study we evaluated a novel approach for examining the link between gaming expertise and cognitive skills, and the value of recruiting and running participants at a MOBA gaming tournament.
In 2012, we began examining the video game Dota 2 to see if players of high expertise thought differently about the game than novices and to better understand the cognitive impacts of video game skill.
One of the very first programs we ran was focused on a group of 5 female teens and their drive to try new things. Along with foundry10, the girls tried out a number of new and unusual activities ranging from skateboarding to blacksmithing to paintball.