One of the very first programs we ran was focused on a group of 5 female teens and their drive to try new things. Along with foundry10, the girls tried out a number of new and unusual activities ranging from skateboarding to blacksmithing to paintball.
In the summer of 2015, foundry10 partnered with the Shoreline School District to offer the dramatic arts as part of a summer intervention for incoming third grade students testing below average in reading.
In summer 2016, we took our knowledge and skillset in dramatic arts to the International Conference on Imagination and Education.
Throughout our work with automotive technology, we have been studying how the students respond to the subject, and seek to answer our three critical questions for the program.
We were fortunate enough to be accepted to speak about our VR Pilot Program at Unity’s Vision Summit in early 2016. Below you can find the video of our talk.
Introducing advanced technology into a classroom requires thoughtful planning and implementation, especially with something as personally impactful as virtual reality.
The Shoreline Schools Foundation and foundry10 partnered to create an original program at Parkwood Elementary, during spring break 2016.
Working with dance students, we frequently encounter performance anxiety and frustration. However, we believe that encountering and overcoming these difficult feelings is one of the biggest challenges through which Hip Hop, and dance in general, creates value for students of all skill levels.
We look forward to every opportunity we get to talk to students, and in partnership with Kids Team UW, we were able to design levels in the video game Super Mario Maker with a group aged 7-11.