This report includes a description of the schools involved, feedback from the students and teachers involved, the outcomes of their work with VR, and an outline of the technical challenges of implementing VR with younger audiences.
We have released our initial analysis of the student surveys that came out of our VR Pilot Program in the 2015-2016 school year. Check out the results here!
One of the biggest benefits to virtual reality in classrooms is how it impacts the accessibility of learning through accommodating various learning styles, better enabling global education, and allowing for the exploration of important subjects like social justice.
Our work with bringing VR into schools has shown us just how broad the possibilities are for this new technology. This white-paper uses the data we gathered from students and teachers to explore the breadth of opportunity for VR in classrooms.
This article includes ten points of interest that we discovered through discussions with teachers and students who are actually using VR technology in their classrooms.
As part of the VR pilot program, we examined the a number of aspects of integrating this new technology into the classroom. This paper includes some of the findings that we put drew out from our work with the students and teachers.
We were fortunate enough to be accepted to speak about our VR Pilot Program at Unity’s Vision Summit in early 2016. Below you can find the video of our talk.
Introducing advanced technology into a classroom requires thoughtful planning and implementation, especially with something as personally impactful as virtual reality.