All-School Aggregated Findings, Virtual Reality, 2016-2017

The report below includes our findings from putting virtual reality technology into schools throughout the 2016-2017 academic year. It includes our analyses regarding student and teacher perspectives on what makes VR content valuable and exciting, how in-classroom use of the technology could be improved, thoughts on the role of developers in content creation, and more.

All-School Aggregated Findings 2016-2017

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