Super Mario Maker Study

This study will be running this coming school year in partnership with Dr. Jason Yip and Dr. Jinha Lee from the University of Washington iSchool and in conjunction with the Seattle Public Libraries. We are intrigued by the idea of libraries as community spaces, rooted in storytelling, that appeal to multiple generations. We want to engage with and enhance the ability of librarians to think about technology. To do this, our idea is to link the storytelling element of literature to the narrative component of games, and connect the two in a design thinking framework. We will utilize Mario Maker at the foundational design piece for the first round of work, but aim to think more broadly about a design friendly framework that can be used across multiple tools and platforms for librarians and children.

The aim of the study is to investigate the following four questions:

    1. How can we develop a design thinking community that includes librarians, adults, and children using digital gameplay?
    2. How do we develop a “future proof” design thinking curriculum that utilizes game design, but is independent of the tool and platform?
    3. What are the critical elements of a digital gameplay curriculum to enhance storytelling?
    4. What professional development requirements do librarians have to effectively engage with digital gameplay, and do these skills transfer to other areas of design thinking (e.g., library programs, transformational space)?

We will continue to post information throughout the 2016-2017 school year.