Whitepaper: Learning Through Making Tabletop Games

It is no secret that there is a large and growing emphasis on technological literacy in schools. From laptops and tablets to cameras and even virtual reality, creating competitive and job-ready minds seems to require increasingly pervasive technology education. While it is important for students to be tech-literate, we at foundry10 feel it can be all too easy to lose sight of the value that comes from working outside the bounds of technology, and into the analog world. When it comes to games, this is especially true. With flashy graphics and pop culture on their side, video games tend to be the first thing that comes to mind when people think games in the classroom. So we wondered what would happen if we took making games back to its roots on tabletops, and see how that differs from making video games.