We took a look at how Dota 2 players who performed some number processing tasks in a study of ours improved in game skill over time. Check out this page for the abstract and more information.
In an article written for THE Journal, we discuss the findings of a survey we gave to professional game developers and students alike to compare their views on the role of game design in the classroom.
After running a tabletop game design course at a Seattle high school, we wanted to find out more about what students learn from game design without technology.
Steve Isaacs and Lisa Castaneda worked together to build upon Steve’s work bringing game design and development to his middle school classrooms. After surveying and talking with the students, Lisa and Steve put their findings together in this paper.
In early 2014, we ran a study surveying middle school students enrolled in game design, our own games-focused interns, and professional game makers to find out how students and pros think about the role of game design in learning.
Since 2012, we have been studying Dota 2 and its impacts on cognition and other skills. This work has gone across a number of studies, formats and tournaments, and now we are sharing out what we have learned.
In this study we evaluated a novel approach for examining the link between gaming expertise and cognitive skills, and the value of recruiting and running participants at a MOBA gaming tournament.