In the 2016-2017 school year, foundry10 studied the inclusion of VR technology in the classrooms of over 1,300 students. The classrooms in the study used VR for social studies, humanities, science, technology studies, art, and more. We interviewed the teachers, surveyed the students, and put together the reports below.

This first report is a representation of the student perspective on VR as we heard through the study survey:

VR in Education: Student Perspective

The second report is a white-paper that goes more in-depth into the data and includes excerpts from the teacher interviews:

All School Aggregated Findings 2016-2017