In the 2015-2016 school year, foundry10 put VR in the classrooms of 390 students in the US and Canada. Our objective was to collaborate with teachers to find out more about what really happens when VR enters the classroom. Through a series of surveys and interviews, we gathered data at the beginning, middle and end of the program in each school. The teachers used the technology in the way that made sense for them and their students, and as a result we were granted a view at a wide variety of different ideas for how VR can enhance classroom learning.
Below are our initial reports,the dataset that includes the anonymized survey responses from the students in the program, and a brief description of the program itself. Please note, while our data is open, if you would like to use it we ask that you include a citation with a link to this page. Take a look and let us know if you use the data or have any questions.